Another addition to my figure studies with blendshapes and blending normals. In addition to my previous arm movement study, I utilized twist bones for the forearm.
-Sculpted in ZBrush,
-Rigged and animated in Maya,
-Assigned corrective blendshapes with SHAPES toolset in Maya,
-Textured in Substance 3D Painter,
-Rendered in Marmoset Toolbag,
-Composited and color-graded in Photoshop and DaVinci Resolve.
Front & Back - Lit
Front & Back - Lit Wireframe