Mustafa Berke Güreltöl
Mustafa Berke Güreltöl
3D Character Artist
Istanbul, Turkey

Summary

Enthusiastic 3D artist focusing on characters with over 8 years of experience in the video game industry. Accomplished in modeling, enhancing, and optimizing character and environment models as well as delivering high-quality results while actively collaborating and coordinating with colleagues. Reliable in incessantly improving creativity and seeking technical solutions to problems.

LinkedIn: https://www.linkedin.com/in/mustafa-berke-gureltol
Pinterest: https://www.pinterest.com/berke822
YouTube: https://www.youtube.com/@MustafaBerkeGureltol
Instagram: https://www.instagram.com/mbguitarist
80 Level: https://80.lv/talent/p/mustafaberke-greltl

Resume PDF

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Skills

Character Modeling3D ModelingDigital SculptingRenderingRetopologyPhysically Based RenderingPBR TexturingTexture BakingUV MappingConcept ArtDigital PaintingGame DevelopmentLevel DesignVideo Editing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
R3DS ZWRAP
R3DS ZWRAP
Xgen
Xgen
Texturingxyz
Texturingxyz
TopoGun
TopoGun
RizomUV
RizomUV
UVLayout
UVLayout
Keyshot
Keyshot
Adobe Lightroom
Adobe Lightroom
Unity
Unity
FiberShop
FiberShop
DaVinci Resolve
DaVinci Resolve
RealityScan
RealityScan
Vegas Pro
Vegas Pro

Productions

    • Video Game
      Crucible of Empires
    • Year
      2025
    • Role
      Lead Artist
    • Company
      Devnull Software
    • Video Game
      Rise: Online
    • Year
      2022
    • Role
      3D Artist
    • Company
      Roko Game Studios
    • Video Game
      Lands of Pharaoh: Episode 1
    • Year
      2020
    • Role
      3D Character, Environment, and Graphic Artist
    • Company
      Pyramid Games

Experience

  • Lead Artist at Devnull Software
    Bay Point, CA, US
    June 2023 - June 2024

    Worked on a space-themed 4X title called Crucible of Empires, utilizing Unity.

    Sculpted/modeled over 200 assets, containing characters, ships, and facilities.

    Conceptualized ideas, and managed and oversaw the art department.

    Gave active feedback to the art team to achieve the goal aesthetic.

    Designed, fine-tuned, and optimized expensive shaders to minimize their cost.

    Created LODs for low-poly models, and reduced their draw calls for mass-scale usage, and integrated them into the Unity Engine.

  • 3D Artist at Roko Game Studios
    Istanbul, TR
    June 2023 - January 2024

    Mainly focused on modeling and optimizing weapons, armor sets, and environment props.

    Refined existing sculpts, retopologized, laid out UVs, created LOD groups, and baked mesh maps.

    Minimized draw calls per asset and maintained texel density among small & big scale architectural models/props by creating and utilizing trim sheets.

    Collaborated, brainstormed, and shared insights with the team members for plausible solutions to technical problems.

  • 3D Artist at Virtual Projects - Kartek Technologies
    Istanbul, Turkey
    November 2020 - April 2021

    Worked on casual and hyper-casual games that are focused on mobile platforms.

    Found solutions to 3D-design-based problems within the context of animation, rigging, and collision physics as a technical designer.

    Created environment props and character models for mobile games.

  • 3D Artist at Massive Crystal Inc
    Istanbul, Turkey
    July 2017 - August 2017

    Worked on map design and 3D modeling for the game “The Disconnected.”

    Contributed to and developed character design within the game.

    Worked on concepts such as texturing, particles, lighting, and PBR material design.