In this figure study, I focused on the intricate art of sculpting dynamic arm poses, refining them with corrective blendshapes, and enhancing realism through blending normal maps. This blend of technical proficiency, artistic insight, and advanced rendering techniques captures lifelike arm movements.
-Sculpted in ZBrush,
-Initiated the rig in AccuRIG,
-Retopologized, laid out UVs, painted skin weights, and animated in Maya,
-Assigned corrective blendshapes with SHAPES toolset in Maya,
-Textured in Substance 3D Painter,
-Rendered in Marmoset Toolbag,
-Composited and color-graded in Photoshop and DaVinci Resolve.
Front - Lit Animation
Back - Lit Animation
Front/Back - Lit Animation
Front - Lit Wireframe Animation
Back - Lit Wireframe Animation
Front - Skinning Only vs. Skinning + Blendshapes + Blending Normals
Back - Skinning Only vs. Skinning + Blendshapes + Blending Normals