Figure Study - Hand

Here is another figure study project in which I combined some techniques I used in my previous figure studies. In addition to rigging, animation, blendshapes, and blending normals, I added another complexity, the groom.

-Sculpted in ZBrush,
-Added microsurface detail using TexturingXYZ,
-Retopologized, laid out UVs, rigged, and animated in Maya,
-Assigned corrective blendshapes with SHAPES toolset in Maya,
-Groomed the hair using XGen,
-Textured in Substance 3D Painter,
-Rendered in Marmoset Toolbag,
-Composited and color-graded in Photoshop and DaVinci Resolve.

Front & Back - Lit

Front & Back - Lit Wireframe

Front/Left/Back/Right - Poses

Front/Left/Back/Right - Poses