During my time at the studio, I mainly focused on modeling and optimizing weapons, armor sets, and modeling environment props, creating trim sheets for such props, if needed. Here are some of the 30+ armor sets I have worked on for Rise Online. The priority was to reduce the poly count for various LODs, atlas UVs and textures for optimization while maintaining deformation-oriented topology, triangulation, and silhouette into account.
The imagery presented here and in the game results from the whole art team. There has rarely been a case when a single artist worked on a model. So I congratulate the whole art team for remastering and optimizing the entirety of the armor sets and the new Dorion map.