During my time at the studio, I mainly focused on modeling and optimizing weapons, armor sets, and modeling environment props, creating trim sheets for such props, if needed. I am sharing 6 of the 12 trim sheets I created for Rise Online. These materials have been used for the architecture of the new Dorion map and various props I modeled for the map. I first created a base mesh for the trims in Maya, sculpted details in ZBrush, baked mesh maps in Marmoset Toolbag, and created textures in Substance 3D Painter. From time to time, I enhanced the final textures by using Substance 3D Sampler and Photoshop.
The imagery presented here and in the game results from the whole art team. There has rarely been a case when a single artist worked on a model. So I congratulate the whole art team for remastering and optimizing the entirety of the armor sets and the new Dorion map.