A runner character I modeled for a client who is working on an indie project inspired by Mirror's Edge Catalyst.
- I worked with Texturing XYZ and 3D Scan Store packs for the body.
- Created the cloth in Marvelous Designer, retopologized it in Maya, and enhanced the details in ZBrush.
- I implemented eyes according to Unreal Engine 5's Metahumans eye shader & setup.
- Used hair cards generated with FiberShop for the hair, eyebrows, and eyelashes.
- Used a total of 12 texture sets of which 3 were designated for the eye shader.
- Everything is compatible with UE5 Lumen.