-Sculpted, polypainted the base albedo passes, remeshed, and created the hair cards in ZBrush,
-Unfolded and laid out UVs in Maya,
-Textured and created PBR Materials in Substance 3D Painter,
-Baked maps, designed the level, and rendered the final shots in Marmoset Toolbag,
-Added color grading, tone mapped, and applied imperfections in Photoshop,
-Used Quixel Megascans foliage assets for the environment.
Timelapse video on YouTube: https://youtu.be/Cs8WqVx_FdI