Irina

Last year these days, I asked JJ Dogma for permission to use their concept art "A Child of Prophecy" for a character project. Thankfully, they responded positively. Since I was busy freelancing and practicing, I only recently had a chance to put my skills into turning their amazing drawing into a photorealistic character. As I worked on the character, I also coded my own Python scripts for Maya and Marmoset Toolbag to accelerate the project.

-Sculpted in ZBrush
-Modeled, retopologized, and laid out UVs in Maya
-Drafted clothes Marvelous Designer
-Groomed the hair, eyebrows, eyelashes, peach fuzz, and cloth fibers using XGen
-Detailed and textured the face via ZWrap and TexturingXYZ
-Textured and created PBR Materials in Substance 3D Painter
-Simulated and rendered smoke in Blender
-Rendered and baked textures in Marmoset Toolbag 5
-Designed the background level using Quixel Megascans
-Created alphas, edited, composed, and color-graded the final shots in Photoshop and DaVinci Resolve

Original artwork by JJ Dogma: https://www.artstation.com/artwork/Gemwqz

Beauty Shot - Landscape

Beauty Shot - Landscape

Original Concept Art by JJ Dogma

Original Concept Art by JJ Dogma

Beauty Shot - Square

Beauty Shot - Square

Arc Shot

Beauty Shot Close-Up

Beauty Shot Close-Up

Gray Close-Up

Gray Close-Up

Beauty Shot/Gray/Topology Render Close-Up

Beauty Shot/Gray/Topology Render Close-Up

Close-Up 1

Close-Up 1

Close-Up 2

Close-Up 2

Groom Turnaround Shots

Groom Turnaround Shots

Groom Turntable

XGen Guides & Descriptions

Parallax mapping on some surfaces

Evolution of facial expression

Evolution of facial expression

Marvelous Designer Patterns

Marvelous Designer Patterns

Material Channels

Material Channels

Texture Sets

Texture Sets

Example Texture Sets

Example Texture Sets

Various Metrics for Optimization Enthusiasts

Various Metrics for Optimization Enthusiasts

High Poly Renders in ZBrush 1/3

High Poly Renders in ZBrush 1/3

High Poly Renders in ZBrush 2/3

High Poly Renders in ZBrush 2/3

High Poly Renders in ZBrush 3/3

High Poly Renders in ZBrush 3/3

Initial annotation sketches I made before project initiation

Initial annotation sketches I made before project initiation